Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, February 27, 2014

It's a Cold Dark Universe

What better way to remind us of the universe as a cold, uncaring vast expanse and the prevalent threat of sudden death than space sims. The tradition started with the '80s classic Elite has been carried on with many 21st century titles that focus varyingly on trading, mining, combat, or just flying around in the space sim version of lurking. Among these sims are many freeware titles, and now that I've recently done a run down of first-person-shooters still available on PowerPC, I figured I'd do the same for space simulators.



We should start with Oolite since it's the most directly inspired by the original Elite. Like Elite, Oolite is open-ended, meaning what you do in the universe is entirely up to you. Wanna be a pirate? Go for it. Out of the box, the graphics are somewhat rudimentary, but you can change this by installing among tons of expansion packs -- ships, skins, HUDS, sound packs, and more. The stable release requires Tiger and is a universal binary, but their development release seems to require Intel and Leopard, so it looks like PowerPC development for OS X is dead unless someone wants to take the source code and run with it. Debian users can install the development release from their testing repositories, but given the state of PowerPC graphics drivers on Linux...ugh.



Similar to Oolite but perhaps more elaborate is Vega Strike. Their OS X download is a version behind the latest release and seems stuck there. I think they're looking for packagers. One weakness compared to the others on this list is its startup time, which is disconcertingly leisurely. It's also more demanding in the graphics department, though you can tone it down in the settings to play fluidly on almost any configuration at the expense of prettiness. Like Oolite, this is open-ended, too, though the universe here seems a bit more populated. Unlike Oolite, it's so complex it's hard to get into and start playing right away. Thankfully it comes with an extensive PDF manual. The more you're into this genre, the more you'll enjoy this.



Finally there's Babylon 5: I've Found Her. If you think Babylon 5 refers to the TV show, you are correct! IFH is a fan-made game from a couple of Russian developers, probably the best fan-made game you'll come across. Unlike Oolite and Vega Strike, IFH is mission-oriented rather than open-ended. It puts you in the cockpit of a starfury and is mostly focused on shoot 'em up style action, though there is some exploring as well. Fan-contributed missions can be downloaded from the FTP link in this thread (the unpacked files have to be manually installed into the app package -- ooo, fun). There's also a Simulator mode for quick dogfighting action. For training purposes, of course. Not to satisfy any blood lust. That would be unseemly.

Another option is FreeSpace Open, which requires the purchase of the original FreeSpace 2, and you also need a Windows system to extract FreeSpace 2's data files. Instructions for installing this on OS X are at the FreeSpace Wiki, though from the look of Youtube clips, FreeSpace Open might be too graphics intensive for all but the fastest G5s.

Tuesday, January 7, 2014

First Person Shooter Party Fun Time!

As I'm not one to manage my time well in general, I never have enough time to enjoy the finer things in life — like the mass carnage of first person shooter games. But I do manage to download things and try them out once in a while, which is what I did recently with Open Arena and a few other open source first person shooters. So why not a roundup? This is a blog, that's kind of what we do here. So here's the story on some open source FPS games for your PowerPC Macs.

Open Arena

Heavily based on Quake III Arena, Open Arena is, well, Quake III Arena. That about covers it. Okay, there are slight differences. The game characters and maps are different, but the concept and game play are pretty much identical.



On my aluminum Powerbook (1.5 GHz, Tiger), this performs really well in a 640 x 480 resolution. In tweaking the settings (not just in Open Arena but in everything reviewed here), I found that screen resolution and the number of opponents are by far the biggest factors in getting good frame rates. So adjust accordingly. The game is a 460 MB download, and there's also a single player mod called OARemix available at Mod DB. OARemix is a separate game folder where you copy the OpenArena.app into it and play with all new maps (the one on the oil rig is really good).

Sauerbraten

Cube 2: Sauerbraten is another title that's been in development forever and shows no signs of going away. It's much like Open Arena, though a major difference is the addition of a Campaign mode where you can progress from level to level.



This is slightly more resource hungry than Open Arena, and there's a wider disparity in frame rates from map to map. Most rendered well, but a few were very slow (You'll notice I resisted the temptation to type out a dozen w's at the end of slow. It always bugged me how much bandwidth that wasted.). When you download the DMG file, it installs as a simple app package. No need to hunt for binaries or change file permissions, so that's nice. Like Open Arena, the game play is very fast and challenging.

Nexuiz

Nexuiz, or Nexuiz Classic, stopped development with version 2.5.2 when one of its developers left to develop a new version of Nexuiz with IllFonic, and those left behind created an new open source fork called Xonotic. But Nexuiz Classic is still available for download at Sourceforge.



Although Nexuiz comes with a nice in-game tutorial, I had real difficulty getting good frame rates out of this. I could really only play it with one bot, and even then it was iffy. So I didn't explore this one as much as the other two. Xonotic may be an alternative for Leopard users. I know they don't support Tiger, but Leopard PPC, I'm not sure (that linked post was from 2010).

There are other games out there, too. There's Aleph One, which is an open source update of Marathon. There's also Tremulous, which I haven't tried. Those alien spiders were a bit too creepy. Maybe later. Also, Alien Arena advertises OS X support, but OS X (and Linux) users must compile from source, and I found no references on the net of anyone succeeding. Maybe later.

The only one of these games I tried on Linux PPC was Open Arena. I got good frame rates, but the colors were all messed up. Apparently the Radeon driver doesn't agree with my ATI Mobility Radeon 9700. I'll be on pins and needles for bug fixes.

Thursday, September 15, 2011

Free Racing Games For Your Mac

I have a new addiction. No, not pills. That's reserved for the next decade. No, my addiction is racing games. I made a big mistake downloading a few racing games for the Mac, and I thought I'd share them and turn you into wasted, glassy-eyed junkies, too. The three games are TORCS, VDrift, and Dolphinity Racer. The first two are open source, and all three are freely available for OS X as well as other platforms. They all have their pros and cons and are different enough to make you want to play all three. I tested these on a 1.5 GHz AlBook and a Sawtooth with an ATI 9000 upgrade. So here's the round up:

Dolphinity Racer is the most graphics and processor hungry of the three. The latest for OS X is v0.5.4.3, which is a universal binary so it'll work on PowerPC. Unfortunately the developer hasn't updated the OS X version in quite some time, and it's not open source so compiling newer versions isn't an option. That being said, it looks good in the graphics department, and the physics engine feels realistic.

The base install comes with just one track and one car type, so the idea is to download user-created tracks and cars which you can find links to on Racer's website (there's also a huge number of tracks and cars available here). They're generally high quality though I had to turn down the graphics settings to get good frame rates. On a low end machine like a Sawtooth forget about racing other cars. You can barely get usable frame rates racing alone. Obviously it's much better on the AlBook, and there's also an .ini file you can edit beyond the preferences presented in the GUI.

VDrift is about, you guessed it, drift racing. In many ways this is the best of the three. The graphics look good and framerates are higher than Racer. The physics engine feels very realistic, and you can also download and install new tracks and cars. The only negative was you can't collide with other cars. You just pass right through them (or they through you).

The ability to have car collisions came with the update just released, but it's Intel only. A developer in the forums said they'd try to build a universal binary but wasn't sure it was doable. Also if you download the previous version that supports PowerPC, the AlBook with an ATI 9700 Mobility renders smoke as solid white, no transparency, so it's not playable. The 2009-02-15 version, though, works great. Lower end users like on a Sawtooth might want to try version 2008-08-05 for better framerates.

Finally there's what may be the most addictive of them all, TORCS (The Open Racing Car Simulator). I don't know if the physics engine is totally realistic. It feels very frenetic and too fast at first. I've dealt with this by choosing older "historic" cars to race with (old sports cars from the 60's & 70's) which don't drive as fast and are easier to handle. That being said, this is the most action packed of the three. Some cars even deliberately bump you and try to take you out. The framerates are high, though the graphics aren't up to par with VDrift and Racer. It actually varies between tracks. Some are good, others look very 2002.

The latest OS X version on their website is 1.2.4, but Stephen Hudson has made his compile of 1.3.0 available here (UPDATED link here), so that's the version you want. It's a universal binary so it'll run on PowerPC. Unfortunately the latest version available to Windows and Linux users is 1.3.1 whose most significant changes are the addition of several cars and tracks, including the two best tracks from a graphics standpoint, "alpine-2" and "forza". However, 1.3.0 users can install these, too. You can download the 1.3.1 tracks separately here and install the new tracks in the TORCS app package by clicking "Show Package Contents" and placing the individual track folders in Torcs.app/Contents/Resources/tracks. Dirt tracks go in the "dirt" folder, road tracks go in the "road" folder, etc. Alpine-2 and forza are road tracks. I haven't tried adding cars with this method yet, but I suspect it would work, too.

With all three of these games you can use the mouse for steering. Only VDrift recognized my ten year old Macally iStick. There are no OS X drivers for the stick, so it's a crapshoot whether a game will recognize it. As far as maximizing framerates, toggle the view button so there's no hood visible (in TORCS) or at least put yourself inside the car (Racer), and limit the viewing distance to as little as you can tolerate.

Anyway, try all three. You're bound to get addicted to at least one, and then we can all enable each other's addiction and dig our claws into each other and drag each other down:)